ONLYHANDSPRESS KITPRESS KITPRESS CONTACT
Metro Boomin's original ONLYHANDS character, NO CAPE

REVEALED AT NEW YORK COMIC CON / OCTOBER 8, 2026

ONLYHANDS

An original fighting game developed with the artists shaping culture. Their identities, references and creative decisions help build characters with lives of their own. Story, combat and music are being developed together, with the ambition of a world that keeps growing beyond a single release.

PRESS MATERIALS
THE FILMSTRAILER / FULL FIGHT / CHARACTER REVEAL
OFFICIAL TRAILER01
FULL FIGHT02
NO CAPE / CHARACTER REVEAL03
METRO BOOMIN PRESENTSNYCC 10.08.26WORLD PREMIERE
Full press kitFact sheet · approved images · panel transcriptInside NO CAPECharacter development · 17-page PDFPress inquiriessupport@nothingprojects.xyz

ONLYHANDS / AT A GLANCE

Title
ONLYHANDS
Genre
Original fighting game
Platform
Mobile
Developer
Nothing Projects Interactive
World premiere
New York Comic Con · October 8, 2026
Status
Core combat mechanics · closed beta

01 // METRO BOOMIN → NO CAPE

“I’ve always got to feel it. I can’t fake it.”

— METRO BOOMIN / PANEL 24:20 ↗

Not a skin. Not a cameo. The character came out of Metro’s own references and research — silhouette, combat logic and design detail decided with him.

METRO ON THE CHARACTER / PANEL 05:07–08:50 ↗
Metro Boomin as NO CAPE, ONLYHANDS Season 01 cover art
SEASON 01 COVER ARTISTNO CAPE / OFFICIAL KEY ART
Metro Boomin x ONLYHANDS character development document coverCHARACTER DEVELOPMENT // PDF · 17 PAGESMetro Boomin x ONLYHANDSHow Season 01’s cover character was built — references, details and design decisions.VIEW / DOWNLOAD →

EXECUTIVE PRODUCER

Sound, tone and artist direction

Metro’s creative role extends beyond NO CAPE to the music and artists shaping ONLYHANDS.

SEASON 01 COVER ARTIST

The face of Season 01

NO CAPE leads the first season. His development connects Metro’s supplied references with silhouette, combat logic and progression.

“Zane and the team did such an incredible job researching me and my whole life.”

— Metro Boomin / PANEL 05:07 ↗

02 // COMBAT / THE DESIGN GAMBLE

A deep combat system where timing, positioning and momentum shape every exchange.

The full fight plays in the films above. Nine chapters of combat detail follow.

No HUD. No life bar. No timer.

Movement and reactions replace meters. The design targets the pressure, instinct and momentum swings of a real street fight.

American martial arts, studied firsthand.

Practitioners of 52 Blocks, Louisiana sidestep and Brownsville style informed the movement systems adapted into the game.

ZANE COMER / THE COMBAT DECISIONS · PANEL 16:25–17:41 ↗

03 // CHARACTERS

Each artist’s identity, developed into a character with a life of its own.

Each character’s movement, reactions, strengths and weaknesses are developed around the artist’s identity.

ONLYHANDS characters assembled in a neon-lit corridor
Season 01 characters in development
Kodak Black rendered as an ONLYHANDS character
Kodak Black
Sauce Walka rendered as an ONLYHANDS character
Sauce Walka
Boosie Badazz rendered as an ONLYHANDS character
Boosie Badazz
Nardo Wick rendered as an ONLYHANDS character
Nardo Wick

SEASON 01 ARTISTS

The Season 01 roster is continuing to evolve and develop. The names below are artists who have been part of the world so far — not a final or ordered lineup. The official roster will be released in early 2027.

04 // THE WORLD / WHAT’S NEXT

A world built to outlive release cycles.

An entertainment universe shaped by its players, with records that live inside and outside the game.

Fighters walking through a neon city skyline at dusk

“This is not just a skin. This is a moment. This is a new universe.”

— Zane Comer / PANEL 10:18 ↗
A fighter on a sunset street01

Records that stand on their own.

Metro sees a changing game world as a different canvas from a fixed film score.

“I’m talking about like real bangers that live in and outside of this game.”

— Metro Boomin / 35:41 ↗
Fighters walking down a sunlit alley02

A world its players keep building.

The long-term ambition: a connected world with a history shaped by the people who play it.

“We started with the story. That’s what drove the entire thing from the beginning.”

— Zane Comer / 20:17 ↗

The wider universe is the long-term ambition being built around the game.

“Built from the culture, for the culture, by the culture.”

Carl Jones · Producer of The Boondocks and Black Dynamite / PANEL 02:34 ↗

05 // THE PANEL / PRIMARY SOURCE

The creative decisions shaping the fight, the characters and the world of ONLYHANDS.

The New York Comic Con conversation with Metro Boomin, founder and creative director Zane Comer, and moderator Carl Jones.

NYCC 2026 // ROOM CAM

WATCH THE FULL

NYCC REVEAL

MODERATORCarl JonesProducer of The Boondocks and Black Dynamite
EXECUTIVE PRODUCERMetro BoominSeason 01 Cover Artist · NO CAPE
FOUNDER / CREATIVE DIRECTORZane ComerONLYHANDS

The first public look: the trailer, the Season 01 lineup and full-fight footage on the big screen, then 37 minutes with Metro Boomin and Zane Comer on building the game, moderated by Carl Jones.

Beyond Music Into Gaming with Only HandsBlue Sirens · 37:15 · the full conversationWATCH ON YOUTUBE ↗
Full panel transcriptPDF · complete conversation · included in the press kitDOWNLOAD ↓

The recording is the primary source. The transcript is lightly edited, speaker-labeled, with unclear audio marked; timestamps are approximate.

06 // APPROVED IMAGES

Stills for press use.

Key art, trailer frames and gameplay screenshots for editorial coverage. Downloads are full-resolution. Credit: Nothing Projects Interactive.