EXECUTIVE PRODUCER
Sound, tone and artist direction
Metro’s creative role extends beyond NO CAPE to the music and artists shaping ONLYHANDS.
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REVEALED AT NEW YORK COMIC CON / OCTOBER 8, 2026

An original fighting game developed with the artists shaping culture. Their identities, references and creative decisions help build characters with lives of their own. Story, combat and music are being developed together, with the ambition of a world that keeps growing beyond a single release.
ONLYHANDS / AT A GLANCE
01 // METRO BOOMIN → NO CAPE
— METRO BOOMIN / PANEL 24:20 ↗
Not a skin. Not a cameo. The character came out of Metro’s own references and research — silhouette, combat logic and design detail decided with him.
METRO ON THE CHARACTER / PANEL 05:07–08:50 ↗
CHARACTER DEVELOPMENT // PDF · 17 PAGESMetro Boomin x ONLYHANDSHow Season 01’s cover character was built — references, details and design decisions.VIEW / DOWNLOAD →EXECUTIVE PRODUCER
Metro’s creative role extends beyond NO CAPE to the music and artists shaping ONLYHANDS.
SEASON 01 COVER ARTIST
NO CAPE leads the first season. His development connects Metro’s supplied references with silhouette, combat logic and progression.
“Zane and the team did such an incredible job researching me and my whole life.”
— Metro Boomin / PANEL 05:07 ↗
02 // COMBAT / THE DESIGN GAMBLE
The full fight plays in the films above. Nine chapters of combat detail follow.
Movement and reactions replace meters. The design targets the pressure, instinct and momentum swings of a real street fight.
Practitioners of 52 Blocks, Louisiana sidestep and Brownsville style informed the movement systems adapted into the game.
03 // CHARACTERS
Each character’s movement, reactions, strengths and weaknesses are developed around the artist’s identity.





SEASON 01 ARTISTS
The Season 01 roster is continuing to evolve and develop. The names below are artists who have been part of the world so far — not a final or ordered lineup. The official roster will be released in early 2027.
04 // THE WORLD / WHAT’S NEXT
An entertainment universe shaped by its players, with records that live inside and outside the game.

“This is not just a skin. This is a moment. This is a new universe.”
— Zane Comer / PANEL 10:18 ↗
The wider universe is the long-term ambition being built around the game.

“Built from the culture, for the culture, by the culture.”
Carl Jones · Producer of The Boondocks and Black Dynamite / PANEL 02:34 ↗
05 // THE PANEL / PRIMARY SOURCE
The New York Comic Con conversation with Metro Boomin, founder and creative director Zane Comer, and moderator Carl Jones.
WATCH THE FULL
The first public look: the trailer, the Season 01 lineup and full-fight footage on the big screen, then 37 minutes with Metro Boomin and Zane Comer on building the game, moderated by Carl Jones.
Beyond Music Into Gaming with Only HandsWATCH ON YOUTUBE ↗The recording is the primary source. The transcript is lightly edited, speaker-labeled, with unclear audio marked; timestamps are approximate.
06 // APPROVED IMAGES
Key art, trailer frames and gameplay screenshots for editorial coverage. Downloads are full-resolution. Credit: Nothing Projects Interactive.