ONLYHANDS

GAMEPLAY / DESIGN PREMISE

Not a fighting game.
A street fight.

The anxiety. The pressure. The momentum swings. The internal dialogue before every decision. ONLYHANDS puts you inside the psychology of a fight—with the competitive depth of the genre and an entirely different way to play.

Two ONLYHANDS fighters face off on a neon-lit street
FIRST-LOOK GAMEPLAY01 / MAIN STREET
1V1 / BUILT FOR MOBILEFEEL EVERY EXCHANGE

Inside the exchange.

09 / COMBAT PRINCIPLES
01

Read the fight. Not a HUD.

No life bar. No timer. No HUD. Sound, effects, camera position, haptics and cinematic cues tell you how much damage you’ve taken—and who has control.

02

Every angle matters.

Full directional, multi-axis control makes distance, angles, speed and positioning part of every exchange. Where you stand matters as much as what you throw.

03

Momentum moves the camera.

The camera responds to player state and performance. As momentum shifts, so do control and visibility. You feel the fight turn.

04

Direct touch. Precise control.

Movement, attacks and defense are built for responsive touch input. Every action is designed around the device in your hands.

05

Every strike is a commitment.

Light, medium and heavy attacks trade speed, damage and commitment. What you throw, from which direction and when you strike decides the risk—and the reward.

06

Skill is the advantage.

No buffs. No power-ups. Win through decision-making, timing, control of space and mastery of defense.

07

No two fighters move alike.

Each character has a distinct movement set, fighting style, idle animations, signature move and finisher. A combat identity—not just a different look.

08

One on one. Online.

A deterministic combat simulation with rollback netcode powers online 1v1 competition.

09

The location changes the fight.

Each environment creates different tactical demands. Adapt your movement, positioning and approach to the space around you.

WHY MOBILE

The fight goes
where you go.

The device you carry everywhere. The place you connect every day. We built a premium 1v1 combat experience for where players actually are.

Not adapted for mobile. Designed for it—from how you hold the device and read an exchange to how you move, attack and defend through touch.