Read the fight. Not a HUD.
No life bar. No timer. No HUD. Sound, effects, camera position, haptics and cinematic cues tell you how much damage you’ve taken—and who has control.
GAMEPLAY / DESIGN PREMISE
The anxiety. The pressure. The momentum swings. The internal dialogue before every decision. ONLYHANDS puts you inside the psychology of a fight—with the competitive depth of the genre and an entirely different way to play.

No life bar. No timer. No HUD. Sound, effects, camera position, haptics and cinematic cues tell you how much damage you’ve taken—and who has control.
Full directional, multi-axis control makes distance, angles, speed and positioning part of every exchange. Where you stand matters as much as what you throw.
The camera responds to player state and performance. As momentum shifts, so do control and visibility. You feel the fight turn.
Movement, attacks and defense are built for responsive touch input. Every action is designed around the device in your hands.
Light, medium and heavy attacks trade speed, damage and commitment. What you throw, from which direction and when you strike decides the risk—and the reward.
No buffs. No power-ups. Win through decision-making, timing, control of space and mastery of defense.
Each character has a distinct movement set, fighting style, idle animations, signature move and finisher. A combat identity—not just a different look.
A deterministic combat simulation with rollback netcode powers online 1v1 competition.
Each environment creates different tactical demands. Adapt your movement, positioning and approach to the space around you.
WHY MOBILE
The device you carry everywhere. The place you connect every day. We built a premium 1v1 combat experience for where players actually are.
Not adapted for mobile. Designed for it—from how you hold the device and read an exchange to how you move, attack and defend through touch.